Playformance

A manifesto by Simon Bachelier, Diane Landais and Nicolas Ligeon for the Sous les Néons collective

Playformance is an artistic and performative practice of a video game in which the act of play is used for storytelling.

Photo:
Sous les Néons, 2024
Photo: Sous les Néons, 2023

Playforming is sharing: during the course of a purposely crafted moment, a video game is played in the presence of an audience. The act of play reveals something that neither the player nor the video game itself could individually express.

Although one could have such a revelation in the absence of an audience, there would then be no exchange or transmission. There would be nothing shared, and without it, no playformance either.

If the video game isn't played, we're no longer performing an act of play. The game becomes merely a prop, a backdrop, an integrated piece of media. Live performance sometimes makes use of video games, but without an act of play, it cannot be considered a playformance.

An act of play made in public is not a playformance if it is not done in service of storytelling. A video game played for entertainment, competition or advertising purposes does not constitute a playformance.

A playformance requires a player, a game, an audience, and a storytelling approach.

Playformance is a form of performing art

Playformance uses the act of play as a narrative device

Playformance is addressed to an in situ audience, a crowd, a gathering

Photo: Sous les Néons, 2024

The goal of a playformance is not to win

Playformance uses two instruments: the body and the video game

Playformance requires performing (on stage) while performing (in game)

Photo: Game Camp France/Almendra, 2023

Playformance expects a video game to be present

There can exist an unlimited number of playformances

Playformances are unique and ephemeral

Photo: La Fille d'à Côté, 2017

Playformance is a common noun

Playformance is mindful of diversity, equity and inclusivity

Playformance is made by and for people